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iGames Summit - The iPhone Games Conference

Thursday, March 19, 2009 from 11:00 AM to 5:30 PM (PT)

San Francisco, CA

iGames Summit - The iPhone Games Conference

Ticket Information

Ticket Type Remaining Sales End Price Fee Quantity
General Admission 18 tickets Ended $399.00 $0.00
Academic Rate (Full-time students and faculty only) Sold Out Ended $85.00 $0.00
Onsite Registration (save $50 and register in advance) 21 tickets Ended $449.00 $0.00

Event Details

**iGames Summit is not affiliated with Apple, Inc.**

The iGames Summit is a half-day conference focused on the emerging iPhone games space. The conference will bring together leading developers, investors, and executives to share their collective wisdom on what's working today and where this exciting industry is heading.

The iGames Summit will feature a combination of panels and talks featuring some of the top iPhone game developers in the market today. Talks and panels will cover everything from taking advantage of the iPhone's unique technical capabilities to monetization and distribution. We hope you can join us for the day and contribute to the conversation.

Confirmed Speakers and Presenters

  • Neil Young, ngmoco
  • Mike Pagano, Electronic Arts
  • Keith Lee, Booyah
  • Andrew Lacy, Tapulous
  • Mike Mettler, AdMob
  • Sebastien de Halleux, Playfish
  • Shervin Pishevar, SGN
  • Andrew Trader (A.T.), Zynga
  • Steve Demeter, Demiforce (Trism)
  • Nicole Lazzaro, XEODesign
  • Ge Wang, Smule (Ocarina)
  • Danielle Cassley, Aurora Feint
  • Jason Citron, Aurora Feint
  • Charles Ju, Playmesh
  • Brett Seyler, GarageGames
  • Michael Chang, Greystripe
  • David Helgason, Unity Technologies
  • Anu Shukla, Offerpal Media

The deadline for submitting speaker proposals is January 30th, 2009. If you are interested in speaking or presenting at this year's event, please contact Charles Hudson (charles@igsummit.com) and include your name, background, and some information on how you'd like to contribute to the event.

Agenda

Opening Panel: "Lessons Learned: Why iPhone Games Work"

  • Moderator: Ken Gullicksen, Morgenthaler Ventures
  • Neil Young, ngmoco
  • Andrew Lacy, Tapulous
  • Steve Demeter, Demiforce LLC (Trism)
  • Keith Lee, Booyah

Sessions #1

  • Danielle Cassley and Jason Citron, Aurora Feint - "Developing for the iPhone - What We've Learned in the Past Year"
  • Ge Wang, smule (Ocarina) - "Understanding Sonic Media"
  • Andrew (A.T.) Trader, Zynga - "Building Social Games for the iPhone - Bridging the Mobile and Social Web"

Sessions #2

  • Mike Mettler, admob - "iPhone Games by the Numbers"
  • Sebastien de Halleux, Playfish - "Talk Title TBD"
  • Anu Shukla - "Monetizing iPhone Applications with the Offerpal Platform"

Sessions #3

  • Shervin Pishevar, SGN - "Building Gesture-Driven Games for the iPhone"
  • Nicole Lazzaro, XEODesign - "Using Fun to Drive Social Distribution of iPhone games"
  • Mike Pagano, EA Mobile - "Talk Title TBD"

Closing Panel: "Where do we Go From Here?"

  • Brett Seyler, GarageGames
  • Michael Chang, Greystripe
  • Charles Ju, Playmesh 
  • David Helgason, Unity Technologies

If your company is interested in sponsoring this year's event, please contact David Sachs (david@igsummit.com)

This conference is brought to you by 3rd Power LLC, the group behind the popular Virtual Goods Summit and Social Gaming Summit.